State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 Hypercasual Games in New Zealand Q3 2024: Unified Platform Performance

Discover the performance trends of the top 5 hypercasual games on a unified platform in New Zealand during Q3 2024, including weekly downloads, revenue, and user engagement.

Top 5 Hypercasual Games in New Zealand Q3 2024: Unified Platform Performance

In the third quarter of 2024, the hypercasual gaming market in New Zealand showed intriguing trends across the top five applications on a unified platform. Let's delve into the performance metrics of these games, based on data from Sensor Tower.

Screw Out: Jam Puzzle by Dino Global Studio saw a notable rise in weekly revenue, starting from a modest $17 in early July and climbing to over $3.1K by the end of September. Weekly downloads also demonstrated a positive trajectory, peaking at nearly 4K in mid-September. The game's active users mirrored this growth, increasing from 299 in early July to around 5.5K by the quarter's end.

My Superstore Simulator from Game District LLC experienced a steady increase in weekly revenue, reaching approximately $1.5K by the end of the quarter. Downloads surged from 155 in mid-July to 6.8K at the close of September. Active users followed a similar pattern, expanding from 151 to over 14K during this period.

Goods Puzzle: Sort Challenge, published by ONESOFT GLOBAL PTE. LTD., saw its weekly revenue grow from $48 in early July to over $1K by late September. Downloads were consistent, maintaining figures between 1.6K and 2.6K throughout the quarter. The active user base steadily increased, reaching approximately 9.5K by the end of September.

Timeline Up!, developed by Rollic Games, showed a gradual increase in revenue, peaking at $923 in late September. Downloads improved from negligible numbers to over 1K by the quarter's end. The active user count rose from 157 in late July to approximately 1.6K by the end of September.

Finally, Family Life! by SUPERSONIC STUDIOS LTD maintained stable revenue, concluding the quarter at $579. Downloads fluctuated between 733 and 994, while the number of active users demonstrated consistent growth, reaching over 10.5K by the end of September.

These insights from Sensor Tower highlight the dynamic landscape of hypercasual gaming in New Zealand, where each application has carved its own path in terms of revenue, downloads, and user engagement. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024